A game in Piece of Cake
Farkle
Roll six dice, set aside what scores, then decide: bank the points, or roll again and risk the lot. The classic push-your-luck dice game — with proper 3D dice — real time, on your phone.
How Farkle plays
- Roll the dice. Start your turn by rolling all six dice, then set aside at least one scoring die from the throw.
- Bank or push. After each roll, bank your turn subtotal and end your turn — or roll the remaining dice again to build it up.
- Score combinations. Single 1s and 5s score on their own. Three of a kind scores big — and every extra matching die doubles it. Straights score bigger still.
- Hot dice. If all six dice score, pick them all up and roll again — the turn subtotal keeps building.
- Don’t Farkle. If a roll scores nothing, that’s a Farkle: your turn ends and the unbanked subtotal is gone.
- First to the target wins. Race to the table target score — 4,000 by default, adjustable per table. Two to six players.
Every table can tune the house rules: target score, opening threshold, a final-round for last chances, three-pairs and two-triplets combos, and a penalty for three Farkles in a row. The full rules and scoring chart live in-app under Help → Farkle. Rolls happen server-side, so the dice are provably beyond anyone’s thumb.
The rules Piece of Cake plays
Roll dice, set aside scoring combinations, and race to the table target score.
Goal
Be the first to bank at least the table target score (4,000 by default, matching Kingdom Come: Deliverance). With final round off, banking to the target wins immediately. Optional house rules can require an opening threshold or give opponents one last turn.
Turn flow
Roll the active dice. Select at least one scoring die (you may leave some scoring dice unselected on purpose), then either bank those points or roll the remaining dice again. Combinations score only for the current throw. Hot dice (all six score) let you roll all six again while keeping the turn subtotal.
Scoring
Single 1 = 100, single 5 = 50. Three of a kind: three 1s = 1,000, otherwise face × 100 (e.g. three 4s = 400). Each extra matching die doubles that combo (four 4s = 800, five = 1,600, six = 3,200). Partial straight 1–5 = 500, 2–6 = 750, full straight 1–6 = 1,500. Optional house rules may also enable three pairs or two triplets.
Farkle
If a roll scores nothing, you Farkle — only the current turn subtotal is lost. Optional house rules may apply a penalty after three Farkles in a row.
Banking
Banking adds the turn subtotal to your score and ends your turn. If an opening threshold is configured, your first bank must meet it before points count.
This is the rulesheet in the app under Help → Farkle. Every roll, deal and move is checked on our servers, so nobody can bend the rules.
Longer guides
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